Education Innovation: Connect – Collaborate – Innovate
“10. Wearable Technology (4-5 Years)
Perhaps the least educationally applicable but most complex technology of the NMC report is wearable technology. Google’s “Project Glass” is one of the most talked-about current examples. One of the most promising potential outcomes of wearable technology in higher education is productivity: tools that could automatically send information via text, e-mail, and social networks on behalf of the user—based on voice commands, gestures, and other indicators— that would help students and educators communicate with one another, keep track of updates, and better organize notifications.
Chemistry: A team from the Centre for Sensor Web Technologies at Dublin City University is building a wearable sensor that detects hazardous gases and immediately alerts the user of these conditions.
Geology: Wearable cameras like Memoto, a tiny GPS-enabled camera that clips to a user’s shirt collar or button and takes two five-megapixel shots per minute, could benefit geologists or archaeologists in the field, capturing hundreds of photographs or data about a user’s surroundings on an offsite dig which can later be accessed via e-mail or social media.
Neuroscience: A new brain-sensing headband called Muse displays a user’s brain activity directly onto their smartphone or tablet, in effect making it possible to control actions with one’s thoughts and to collect data about the brain’s reaction to various stimuli.”
See on teacherswithapps.com